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      <title>AI and the Designer’s Job: From Pixel-Pusher to Curator</title>
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      <description>When AI can generate ten layouts in an hour, the designer’s job shifts from making to deciding. What got cheap, what didn’t, and what the job is now.</description>
      <dc:creator>Erik Loehfelm</dc:creator>
      <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
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      <description>When everything can be made, the designer’s job shifts from generating options to deciding what isn’t worth making, and the brief has to do more than describe.</description>
      <dc:creator>Christian Saylor</dc:creator>
      <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
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      <description>The best UX work is knowing what’s actually needed and getting to work. What EKKO learned about plain-spoken expertise from a contractor with a pickup truck.</description>
      <dc:creator>Brad Ruiter</dc:creator>
      <pubDate>Sun, 25 Oct 2026 00:00:00 +0000</pubDate>
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      <title>From Pong to Prompting: One Lifetime Inside the Machine</title>
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      <description>Fifty years of technological change, from Pong to generative AI, and the one thing it taught: the next big thing usually looks like a toy until it doesn’t.</description>
      <dc:creator>Brad Ruiter</dc:creator>
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